Town to City is one of those city builders that quietly turns into a long-term obsession. What starts with a few houses and basic services quickly grows into sprawling cities filled with needs, decorations, production chains, and the occasional disaster you caused yourself.
Across the base game and updates, there are 38 achievements total, covering everything from early construction milestones to late-game city management, sandbox experimentation, and pet systems. Most of them are progression-based, but a good number require deliberate planning, especially in the mid-to-late game.
Here’s the full breakdown of every achievement and how to unlock them.
All Trophy & Achievement List

Early City Building
| Achievement | How to Unlock |
|---|---|
| Home sweet home | Build your first house |
| No more hunger | Build and activate your first food building |
| Fashion! | Build and activate your first apparel building |
| Helping hand | Finish your first mayor’s home request |
| I’m so entertained | Build and activate your first leisure building |
| House where? | Build and activate your first housewares building |
| Farmtastic | Build and activate your first farm |
| Fresh from the farm | Build and activate a crop-powered building |
| Public service | Build and activate your first public service building |
These are your early-game foundations. You’ll naturally unlock them just by expanding your first city and responding to basic population needs.
Growth, Expansion, and Economy
| Achievement | How to Unlock |
|---|---|
| Expansion! | Arrive in the second city |
| Growing Population | Reach 500 population in a single city |
| That’s a lot of people | Reach 1000 population in a single city |
| Infinimoney | Have an income of $10,000 per day |
| Transport Efficiency | Upgrade your first section of road |
This is where the game starts opening up. Population growth and income scaling become the main focus, and you’ll need to balance services carefully to avoid bottlenecks.
Happiness & City Management
| Achievement | How to Unlock |
|---|---|
| Top of the world | Have an inhabitant with 100% happiness |
| Utopia | Reach 100% average city happiness |
| Rock bottom | Have an inhabitant with 10% happiness or lower |
| Spoiled | Provide all possible needs connections for any house |
| No limits to your greed | Max tax all inhabitant classes |
These achievements push you into the simulation side of the game. Happiness systems and taxation can swing your city in very different directions depending on how you manage resources.
Decoration & Creativity
| Achievement | How to Unlock |
|---|---|
| Artistic Vision | Place 500 decorations |
| Expert decorator | Place 1000 decorations |
| It’s… beautiful! | Reach 500 decoration points on a single house |
| Monumental | Build your first monument |
| Barbaric | Demolish a monument |
| The great-ish wall | Create 21,196 meters of fence |
If you like building aesthetic cities, this is your category. If not, this is the grind section. Decorations and fences especially require long-term placement and planning.
Systems, Sandbox, and Experimentation
| Achievement | How to Unlock |
|---|---|
| I can do anything! | Start your first sandbox level |
| Too much choice | Try every sandbox map |
| True City Master | Research every item in the tech tree |
These achievements reward experimentation and full system engagement. Completing the tech tree is the main long-term milestone here.
Population Control & Events
| Achievement | How to Unlock |
|---|---|
| Homeless | Delete a max-size house with a full family |
| Riches to Rags | Downgrade a Bourgeoisie family to townsfolk |
| People pleaser | Finish all mayor’s home requests |
These are more situational and often require deliberately manipulating your city rather than just growing it.
Animals Update Achievements
| Achievement | How to Unlock |
|---|---|
| New family member | Assign your first pet |
| Animal petting simulator | Pet an animal in free walk mode |
These are simple but easy to miss if you don’t interact with the new animal systems introduced in updates.
Update #2 Achievements
| Achievement | How to Unlock |
|---|---|
| Far from home! | Arrive in the third city |
| A royal suite time | Expand a hotel to maximum capacity |
| DIY government | Fill all city hall department slots |
These represent late-game systems and require deeper progression into multi-city management and infrastructure optimization.
How Long Does 100% Take?

A full completion run in Town to City depends heavily on how you build and how efficiently you scale your cities. Reaching the early and mid-game milestones will usually take around 10 to 15 hours as you establish your first city and begin expanding into the second. Once systems like population growth, income optimization, and city services fully open up, the pace slows down and you’ll likely spend another 15 to 25 hours working through progression goals and unlocking most of the core achievements.
For 100% completion, including high population targets, full tech tree research, sandbox maps, decorations, and update content, the total playtime can easily stretch beyond 50 hours depending on how methodically you approach each system and how much cleanup you need at the end.

