How Resident Evil 5 Changed the Franchise Forever – A 2025 Retrospective Review

0
1352

A Bit of a Step Back

Kijuju, the fictitious war-torn region of Africa has experienced an outbreak of bioterrorism and infestation of a particularly vicious and violent strain of the  Plagas, known as the Majini. Chris Redfield, now with biceps the size of Texas is called in to bring the situation under control, alongside partner Sheva Alamar.

(Buy Here) –> Resident Evil 4 single handedly saved the series from irrelevancy. Needless to say, these were HUGE shoes to fill. When RE5 was announced, the hype and anticipation of this was enormous. I distinctly remember reading it was going to be bigger, badder, and all across the board more epic. Well RE5 came and went, the general consensus was good, albeit bit of a step backwards. What was it that went wrong?

The gameplay is more or less identical to RE4. You move around in a 3rd person perspective with an over the shoulder view while firing your weapon. For what ever reason, the inability to move and shoot is retained from the previous title. Why they wouldn’t implement run and gun mechanics is baffling. Gears of War at this point was well established and its mechanics were standard for the genre. 

When Resident Evil turned into a buddy horror game

The co-op is definitely man of the hour here. When is blasting monsters while armed to the teeth with a buddy not a good time? The puzzles in this game are very basic, but still utilize the partner system. They mostly consist have your friend wait in spot A while you pull a lever at spot B sort of thing. The huge complaint people have is the partner Ai. It’s admittedly a little wonky, but it’s nowhere near as broken as people make it out to be. AI will always shoot the enemies and come to your rescue when you are in need. It really only became irritating was when they would always waste healing items when not needed.

Credit where credit is due, this game for its time looks magnificent. The city of Kijuju resembles something right out of Black Hawk Down. The presentation of the color scheme is absolutely gorgeous and is some of the best looking in the series. However, that sadly doesn’t necessarily translate to innovation. Enemies such as the giant, the chainsaw man, the big guys with the mini-guns, the hyenas and dogs are exact carbon copies of the previous game with purely cosmetic changes. 

The series got a little muddied

So what about that misdirection I mentioned early? This is largely seen where the series lost its sense of identity. Resident Evil always managed to balance its horror with its action elements. RE5 is VERY lopsided with action being in the forefront. The horror doesn’t even take a back seat, it’s as if  the horror was wrapped in bubble wrap and put in the trunk.

This would be amplified to the 11th level in that abomination of a sequel RE6. The bombastic set pieces, forgettable enemies, horrendous pacing and cardboard cut out characters is what almost effectively killed this series permanently.

Despite its very noticeable shortcomings, the game still has much entertainment to offer. While RE4 was quality over quantity, RE5 has more features than a space shuttle. The campaign, the couch and online co-op, the side stories and the Mercenaries mode have HOURS of content. I would dare say the Mercenaries  of this title is the best up to this point. With over a dozen characters, more maps, and online play, this is pure monster killing mayhem at its finest. I dare say I might have put more hours into this mode than the actual campaign. So is RE5 a bad game? Not at all, just a bad direction. Punch those majini and boulders to your hearts content.

Verdict: 8/10

See Open Critic Rating

LEAVE A REPLY

Please enter your comment!
Please enter your name here